using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class StatToolTipUI : ToolTipUI
{
    [SerializeField] private TextMeshProUGUI description;

    private void Update()
    {
    }

    public void ShowStatToolTip(string text)
    {
        description.text = text;
        gameObject.SetActive(true);
        AdjustPosition();
    }

    public void HideStatToolTip() => gameObject.SetActive(false);
}
